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[C语言]扫雷游戏(Mine Sweeper)

游戏C语言 扫雷 mine
2023-06-13 09:18:27 时间

扫雷游戏::

game.h

#pragma once
#include<stdio.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

1.打印菜单

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
	printf("*******************************\n");
	printf("********   1.play   ***********\n");
	printf("********   0.exit   ***********\n");
	printf("*******************************\n");
}
int main()
{
	int input = 0;
	do
	{
		menu();
		printf("请选择:->");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
	return 0;
}

2.初始化雷区

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

3.打印雷区

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("---------------扫雷游戏------------\n");
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("---------------扫雷游戏------------\n");

}

4.布置雷

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

5.排查雷

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;//找到非雷的个数
	while (win<row*col-EASY_COUNT)
	{
		printf("请输入要排查的坐标:->");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] != '*')
			{
				printf("该坐标被排查过了,不能重复排查\n");
			}
			else
			{
				如果是雷
				if (mine[x][y] == '1')
				{
					printf("很遗憾,你被炸死了!\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				如果不是雷
				else
				{
					win++;
					统计mine数组中x,y坐标周围有几个雷
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';//转换成数字字符
					DisplayBoard(show, ROW, COL);
				}
			}
			
		}
		else
		{
			printf("输入坐标非法,请重新输入!\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);

	}
}

6.统计排查坐标周围雷的个数

int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return (board[x - 1][y] +
		board[x - 1][y - 1] +
		board[x][y - 1] +
        board[x+1][y-1]+
		board[x + 1][y] +
		board[x + 1][y + 1] +
		board[x][y + 1] +
		board[x - 1][y + 1] - 8 * '0');
}

test.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
	printf("*******************************\n");
	printf("********   1.play   ***********\n");
	printf("********   0.exit   ***********\n");
	printf("*******************************\n");
}
void game()
{
	存放布置好的雷的信息
	char mine[ROWS][COLS] = { 0 };
    存放排查出的雷的信息
	char show[ROWS][COLS] = { 0 };
	初始化数组的内容为指定内容
	mine 数组在没有布置雷的时候,都是'0'
	InitBoard(mine, ROWS, COLS,'0');
	show 数组在没有排查雷的时候,都是'*'
	InitBoard(show, ROWS, COLS,'*');
	//DisplayBoard(mine, ROW, COL);
	//DisplayBoard(show, ROW, COL);
	设置雷
	SetMine(mine,ROW,COL);
	DisplayBoard(show, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	排查雷
	FindMine(mine, show, ROW, COL);
}
int main()
{
	设置随机数的生成起点
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:->");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
	return 0;
}