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2023-09-11 14:14:39 时间

C#订阅与发布标准实现

 

大概看了下C#官方提供的IObservable接口以及IObserver接口来实现发布和订阅,写的很标准,很有代表性,做下笔记,以后要是项目需要用到发布订阅再基于自己的需求改:

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public class BaggageInfo
{
   private int flightNo;
   private string origin;
   private int location;

   internal BaggageInfo(int flight, string from, int carousel)
   {
      this.flightNo = flight;
      this.origin = from;
      this.location = carousel;
   }

   public int FlightNumber {
      get { return this.flightNo; }
   }

   public string From {
      get { return this.origin; }
   }

   public int Carousel {
      get { return this.location; }
   }
}

///
/// 发布者
///
public class BaggageHandler : IObservable<BaggageInfo>
{
   private List<IObserver<BaggageInfo>> observers;
   private List<BaggageInfo> flights;

   public BaggageHandler()
   {
      observers = new List<IObserver<BaggageInfo>>();
      flights = new List<BaggageInfo>();
   }

   public IDisposable Subscribe(IObserver<BaggageInfo> observer)
   {
      // Check whether observer is already registered. If not, add it
      if (! observers.Contains(observer)) {
         observers.Add(observer);
         // Provide observer with existing data.
         foreach (var item in flights)
            observer.OnNext(item);
      }
      return new Unsubscriber<BaggageInfo>(observers, observer);
   }

   // Called to indicate all baggage is now unloaded.
   public void BaggageStatus(int flightNo)
   {
      BaggageStatus(flightNo, String.Empty, 0);
   }

   public void BaggageStatus(int flightNo, string from, int carousel)
   {
      var info = new BaggageInfo(flightNo, from, carousel);

      // Carousel is assigned, so add new info object to list.
      if (carousel > 0 && ! flights.Contains(info)) {
         flights.Add(info);
         foreach (var observer in observers)
            observer.OnNext(info);
      }
      else if (carousel == 0) {
         // Baggage claim for flight is done
         var flightsToRemove = new List<BaggageInfo>();
         foreach (var flight in flights) {
            if (info.FlightNumber == flight.FlightNumber) {
               flightsToRemove.Add(flight);
               foreach (var observer in observers)
                  observer.OnNext(info);
            }
         }
         foreach (var flightToRemove in flightsToRemove)
            flights.Remove(flightToRemove);

         flightsToRemove.Clear();
      }
   }

   public void LastBaggageClaimed()
   {
      foreach (var observer in observers)
         observer.OnCompleted();

      observers.Clear();
   }
}
internal class Unsubscriber<BaggageInfo> : IDisposable
{
   private List<IObserver<BaggageInfo>> _observers;
   private IObserver<BaggageInfo> _observer;

   internal Unsubscriber(List<IObserver<BaggageInfo>> observers, IObserver<BaggageInfo> observer)
   {
      this._observers = observers;
      this._observer = observer;
   }

   public void Dispose() 
   {
      if (_observers.Contains(_observer))
         _observers.Remove(_observer);
   }
}

///
/// 订阅者
///
public class ArrivalsMonitor : IObserver<BaggageInfo>
{
   private string name;
   private List<string> flightInfos = new List<string>();
   private IDisposable cancellation;
   private string fmt = "{0,-20} {1,5}  {2, 3}";

   public ArrivalsMonitor(string name)
   {
      if (String.IsNullOrEmpty(name))
         throw new ArgumentNullException("The observer must be assigned a name.");

      this.name = name;
   }

   public virtual void Subscribe(BaggageHandler provider)
   {
      cancellation = provider.Subscribe(this);
   }

   public virtual void Unsubscribe()
   {
      cancellation.Dispose();
      flightInfos.Clear();
   }

   public virtual void OnCompleted() 
   {
      flightInfos.Clear();
   }

   // No implementation needed: Method is not called by the BaggageHandler class.
   public virtual void OnError(Exception e)
   {
      // No implementation.
   }

   // Update information.
   public virtual void OnNext(BaggageInfo info) 
   {
      bool updated = false;

      // Flight has unloaded its baggage; remove from the monitor.
      if (info.Carousel == 0) {
         var flightsToRemove = new List<string>();
         string flightNo = String.Format("{0,5}", info.FlightNumber);
         
         foreach (var flightInfo in flightInfos) {
            if (flightInfo.Substring(21, 5).Equals(flightNo)) {
               flightsToRemove.Add(flightInfo);
               updated = true;
            }
         }
         foreach (var flightToRemove in flightsToRemove)
            flightInfos.Remove(flightToRemove);

         flightsToRemove.Clear();
      }
      else {
         // Add flight if it does not exist in the collection.
         string flightInfo = String.Format(fmt, info.From, info.FlightNumber, info.Carousel);
         if (! flightInfos.Contains(flightInfo)) {
            flightInfos.Add(flightInfo);
            updated = true;
         }
      }
      if (updated) {
         flightInfos.Sort();
         Console.WriteLine("Arrivals information from {0}", this.name);
         foreach (var flightInfo in flightInfos)
            Console.WriteLine(flightInfo);

         Console.WriteLine();
      }
   }
}
using System;
using System.Collections.Generic;

public class Example
{
    public static void Main()
    {
        //发布者
        BaggageHandler provider = new BaggageHandler();
        // 订阅者
        ArrivalsMonitor observer1 = new ArrivalsMonitor("BaggageClaimMonitor1");
        // 订阅者
        ArrivalsMonitor observer2 = new ArrivalsMonitor("SecurityExit");
        // 发布
        provider.BaggageStatus(712, "Detroit", 3);
        //订阅
        observer1.Subscribe(provider);
        
        provider.BaggageStatus(712, "Kalamazoo", 3);
        provider.BaggageStatus(400, "New York-Kennedy", 1);
        provider.BaggageStatus(712, "Detroit", 3);
        observer2.Subscribe(provider);
        
        provider.BaggageStatus(511, "San Francisco", 2);
        provider.BaggageStatus(712);
        observer2.Unsubscribe();
        
        provider.BaggageStatus(400);
        provider.LastBaggageClaimed();
    }
}
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visual studio code .net 开发

 

  Visual Studio确实是相当好用,各种简化操作什么的简直不要太舒服。但其容量太大,有时不是很方便,所以今天简单介绍一下另一个工具--Visual Studio Code.

虽然相比于老大哥Visual Studio,VS Code有很多功能不完善,但它也更灵活轻便。并且VS Code还在不断的更新当中,目前的最新版本是18年11月更新的1.30版本,包含了 多行搜索改进 等内容。

下面以.Net开发为例:

不同于Visual Studio,在VS Code上进行.Net开发你需要安装一些插件,点击左侧边栏箭头这个位置搜索

 

安装插件 C# (C# for Visual Studio Code (powered by OmniSharp)) (必须)

    Lightweight development tools for .NET Core.
    1. Great C# editing support, including Syntax Highlighting, IntelliSense, Go to Definition, Find
    All References, etc.
    Debugging support for .NET Core (CoreCLR). NOTE: Mono debugging is not supported. Desktop CLR debugging has limited support.
    Support for project.json and csproj projects on Windows, macOS and Linux.

安装插件 NuGet Package Manager (推荐,方便搜索,安装Nuget包) (推荐)

    Search the NuGet package repository for packages using either (partial or full) package name or another search term.
    Add PackageReference dependencies to your .NET Core 1.1+ .csproj or .fsproj files from Visual Studio Code's Command Palette.
    Remove installed packages from your project's .csproj or .fsproj files via Visual Studio Code's Command Palette.
    Handles workspaces with multiple .csproj or .fsproj files as well as workspaces with single .csproj/.fsproj files.
      1. For example:

 

    1. Ctrl + P Then Shift + > Choose "Nuget Package Manager: Add Package". Then Input the keyword about the Nuget Package. Finally, Choose the project you want to add the Nuget package.

VSCode 安装插件后一般需要重新激活以启用插件。由于VSCode本身不断更新,对于某些版本的VSCode可能需要重启应用,才能激活插件。
在VSCode中运行调试前,需要在.vscode路径下额外配置两个文件 launch.json 和 tasks.json, 来告诉vscode如何启动项目。
Launch.json:

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{
   // Use IntelliSense to find out which attributes exist for C# debugging
   // Use hover for the description of the existing attributes
   // For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md
   "version": "0.2.0",
   "configurations": [
        {
            "name": ".NET Core Launch (web)",
            "type": "coreclr",
            "request": "launch",
            "preLaunchTask": "build",
            // If you have changed target frameworks, make sure to update the program path.
            "program": "${workspaceRoot}/MyABP.Web/bin/Debug/netcoreapp2.1/MyABP.Web.dll",
            "args": [],
            "cwd": "${workspaceRoot}/MyABP.Web",
            "stopAtEntry": false,
            "internalConsoleOptions": "openOnSessionStart",
            "launchBrowser": {
                "enabled": true,
                "args": "${auto-detect-url}",
                "windows": {
                    "command": "cmd.exe",
                    "args": "/C start ${auto-detect-url}"
                },
                "osx": {
                    "command": "open"
                },
                "linux": {
                    "command": "xdg-open"
                }
            },
            "env": {
                "ASPNETCORE_ENVIRONMENT": "Development"
            },
            "sourceFileMap": {
                "/Views": "${workspaceRoot}/Views"
            }
        },
        {
            "name": ".NET Core Attach",
            "type": "coreclr",
            "request": "attach",
            "processId": "${command:pickProcess}"
        }
    ]
}
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如果你第一次运行某个项目,你需要确保所有引用的内容都存在,如上面的MyAbp.Web.dll文件.另外,这些配置不是固定不变的,你可以根据你的需要来进行不同的配置。

如上面

"preLaunchTask": "build" 指定了你的项目在launch之前要先进行build操作。

又如
"env": {
                "ASPNETCORE_ENVIRONMENT": "Development"
            }
指定了你要在“哪个环境”下启动你的项目。(实际上一个项目会有多种环境的配置,举个例子 appsetings.Development.json 和 appseting.QA.json用于区分不同环境的配置,如果发现在QA环境出现了问题本地不能重现时,自然需要切换到目标环境来进行调试)


Tasks.json:

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{
    "version": "0.1.0",
    "command": "dotnet",
    "isShellCommand": true,
    "args": [],
    "tasks": [
        {
            "taskName": "build",
            "args": [
                "${workspaceRoot}/MyABP.Web/MyABP.Web.csproj"
            ],
            "isBuildCommand": true,
            "problemMatcher": "$msCompile"
        }
    ]
}
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这里可以配置一下Task,如上面的

"preLaunchTask": "build" 具体的任务流程即在这里配置。

这里除去笔者使用的Web项目的配置外,当然还可以有多种其他项目应用的配置,如

 

 

这些配置完成之后,点击如图所示这个位置进入调试面板,然后点击上面的绿色三角就可以开始你的调试啦

 

/ **************************************************分割线*************************************************************/

vscode下常用DotNet命令
dotnet所使用的命令都可以使用 --help的方式来查看更详细的用法。
如dotnet --help
在项目开发过程中,常用的命令有

dotnet new
用于新建内容,dotnet提供了许多模板,如Console Application, Class Library等等。
使用dotnet new时需要注意新建的项目是基于.Net Framework还是基于.NetCore.
可以使用 -f 来指定.

dotnet restore

主要是寻找当前目录下的项目文件(project.json),然后利用NuGet库还原整个项目的依赖库,然后遍历每个目录,生成项目文件,继续还原该项目文件中的依赖项 --CSDN yangzhenping

以下命令不解释了,可以使用 --help 查看具体用法

dotnet build
dotnet run
dotnet publish

 

 

设计模式之☞策略模式

 

  策略模式:它定义了算法家族,分别封装起来,让它们之间可以相互替换,此模式让算法的变化,不会影响到使用算法的客户。

  今天来通过一个案例,来讲一下商场的促销案例。一般商场会有那些活动呢?总结了下,一般会有这3种促销活动:1、正常收费;2、打折;3、满多少返多少

  面向对象的编程,并不是类越多越好,类的划分是为了封装,但分类的基础是抽象,具有相同属性和功能的抽象集合才是类。

现金收费抽象类:

1     abstract class CashSupper //现金收费抽象类
2     {
3         public abstract double acceptCash(double money);//现金收取类的抽象方法,收取现金,参数为原价,返回为当前价
4     }

正常收费子类:

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1     class CashNormal : CashSupper //正常收费子类
2     {
3         public override double acceptCash(double money)
4         {
5             return money;
6         }
7     }
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打折收费子类:

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 1     class CashRebate : CashSupper //打折收费子类
 2     {
 3         private double moneryRebate = 1d;
 4         public CashRebate(string moneryRebate)
 5         {
 6             this.moneryRebate = double.Parse(moneryRebate); //打折收费,初始化时,必须要输入折扣率,如八折,就是0.8
 7         }
 8         public override double acceptCash(double money)
 9         {
10             return money * moneryRebate;
11         }
12     }
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返利收费子类:

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 1  class CashReturn : CashSupper
 2     {
 3         private double moneryCondition = 0.0d;
 4         private double MoneryReturn = 0.0d;
 5         public CashReturn(string moneryCondition,string moneryReturn) //返利收费,初始化时必须要输入返利条件和返利值,比如满300返100,则moneryCondition=300,moneryReturn=100
 6         {
 7             this.moneryCondition =double.Parse(moneryCondition);
 8             this.MoneryReturn = double.Parse(moneryReturn);
 9         }
10         public override double acceptCash(double money)
11         {
12             double result = money;
13             if (money>=moneryCondition) //若大于返利条件,则需要减去返利值
14             {
15                 result = money - Math.Floor(money / moneryCondition) * MoneryReturn;
16             }
17             return result;
18         }
19     }
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现金收费工厂类:

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 1 class CashFactory
 2     {
 3         public static CashSupper createCashAccept(string type)
 4         {
 5             CashSupper cs = null;
 6             switch (type)
 7             {
 8                 case "正常收费":
 9                     cs = new CashNormal();
10                     break;
11                 case "满300反100":
12                     CashReturn cr1 = new CashReturn("300","100");
13                     cs = cr1;
14                     break;
15                 case "打8折":
16                     CashRebate cr2 = new CashRebate("0.8");
17                     cs = cr2;
18                     break;
19             }
20             return cs;
21         }
22     }
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CashContext类:

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 1  class CashContext
 2     {
 3         private CashSupper cs=null; //声明一个CashSuper
 4         public CashContext(string type) //表示收费的类型
 5         {
 6             switch (type)
 7             {
 8                 case "正常收费":
 9                     CashNormal cs0 = new CashNormal();
10                     cs = cs0;
11                     break;
12                 case "满300返100":
13                     CashReturn cr1 = new CashReturn("300","100");
14                     cs = cr1;
15                     break;
16                 case "打8折":
17                     CashRebate cr2 = new CashRebate("0.8"); //将实例化具体策略的过程由客户端转移到Context类中。简单工厂的引用
18                     cs = cr2;
19                     break;
20             }
21         }
22         public double GetResult(double Money)
23         {
24             return cs.acceptCash(Money); //根据收费策略的不同,获得计算结果
25         }
26     }
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界面:

调用:

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 1  double total = 0.0d; //用户总计
 2         private void btnOk_Click(object sender, EventArgs e)
 3         {
 4             CashContext cc = new CashContext(cmbType.SelectedItem.ToString());
 5             double totalPrices = 0d;
 6             totalPrices = cc.GetResult(Convert.ToDouble(txtPrice.Text)*Convert.ToDouble(txtNumber.Text)); //通过对Context的GetResult方法的调用,可以得到收取费用的结果,让具体算法与客户进行隔离
 7             total = total + totalPrices;
 8             listBox1.Items.Add("单价:"+txtPrice.Text+"数量:"+txtNumber.Text+" "+cmbType.SelectedItem+"合计:"+totalPrices.ToString());
 9             label5.Text = total.ToString();
10         }
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C#字符串转二进制、二进制转字符串

 

  最近公司要做一个操作日志的模块,如果将操作日志以字符串的形式存到后台数据库,非常浪费内存,不可取,特意写了字符串与二进制相互转换的函数。

1、字符串转二进制

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 1         private string StringToBinary(string str)
 2         {
 3             byte[] data = Encoding.Unicode.GetBytes(str);
 4             StringBuilder sb = new StringBuilder(data.Length*8);
 5             foreach (byte item in data)
 6             {
 7                 sb.Append(Convert.ToString(item,2).PadLeft(8,'0'));
 8             }
 9             return sb.ToString();
10         }
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2、二进制转字符串

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 1         private string BinaryToString(string str)
 2         {
 3             System.Text.RegularExpressions.CaptureCollection cs = System.Text.RegularExpressions.Regex.Match(str,@"([01]{8})+").Groups[1].Captures;
 4             byte[] data = new byte[cs.Count];
 5             for (int i = 0; i < cs.Count; i++)
 6             {
 7                 data[i] = Convert.ToByte(cs[i].Value,2);
 8             }
 9             return Encoding.Unicode.GetString(data,0,data.Length);
10         }
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下面随便写了一条Sql语句,便于测试两者是否转换成功?

转码成功!

 

 

c# 接口的协变和逆变

 

如果派生类只是用于输出值,那么这种结构化的委托有效性之间的常数关系叫做协变

就是创建一个派生类委托对象 让派生类赋值给基类对象 协变关键字out

对期望传入基类时允许传入派生对象的特性叫逆变  逆变关键字in

看一下实现代码

 

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    class Animal { public string Name; }
    class Dog:Animal { }

    interface Im<out T>//协变
    {
        T GetT();
    }
    class MyClass<T> : Im<T>
    {
        public T[] item = new T[2];
        public T GetT()
        {
            return item[0];
        }
    }

    class Program
    {
        static void DoSomething(Im<Animal> im)
        {
            Console.WriteLine(im.GetT().Name);
        }

        static void Main(string[] args)
        {
            MyClass<Dog> myClass = new MyClass<Dog>();
            myClass.item[0] = new Dog() { Name = "AVT" };

            Im<Animal> ANIMAL = myClass;
            DoSomething(myClass);
        }
    }
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c# 使用迭代器来创建可枚举类型

 
复制代码
 class Program
    {
        public IEnumerator<string> GetEnumerator()
        {
            IEnumerable<string> my = BlackAndWhite();
            return my.GetEnumerator();
        }

        public IEnumerable<string> BlackAndWhite()
        {
            yield return "black";
            yield return "gray";
            yield return "white";
        }

        static void Main(string[] args)
        {
            Program program = new Program();

            foreach (var item in program)
            {
                Console.WriteLine(item);
            }
            foreach (var item in program.BlackAndWhite())
            {
                Console.WriteLine(item);
            }
        }
    }
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c# 创建,加载,修改XML文档

 
复制代码
  using System.Xml.Linq;
static void Main(string[] args) { XDocument xDocument = new XDocument(new XElement("mployess", //创建跟元素 new XElement("name", "a"),new XElement("name","b")));//创建元素 xDocument.Save("地址"); XDocument empole = XDocument.Load("地址");//加载xml 文档 可以保证修改 Console.WriteLine(empole); }
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