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python开发的小球完全弹性碰撞游戏代码

Python游戏代码开发 完全 弹性 碰撞 小球
2023-06-13 09:15:06 时间

完成这个小球的完全弹性碰撞游戏灵感来自于:

下面是我花了一周下班时间所编写的一个小球完全弹性碰撞游戏:

游戏初始化状态:

最下面的游标和修改小球的移动速度

源码部分:

复制代码代码如下:


#pythontkinter
#pythonversion3.3.2

fromtkinterimport*

"""
   判断
   两个小球
   {
       圆心:A(x1,y1) 半径:r X轴速度:Vax Y轴速度:Vay
       圆心:B(x2,y2) 半径:R X轴速度:Vbx Y轴速度:Vby
   }
   碰撞的条件是:
   1.两个小球的圆心距离不大于两小球半径之和(r+R),即:
   {
       (x2-x1)^2+(y2-y1)^2<=(r+R)^2
   }
   2.小球碰撞后,两小球的数度交换,即:
   {
       tempVax=Vax
       tempVay=Vay
       Vax=Vbx
       Vay=Vby
       Vbx=tempVax
       Vby=tempVay
       或:
       Vax=Vax+Vbx
       Vbx=Vax-Vbx
       Vax=Vax-Vbx
       Vay=Vay+Vby
       Vby=Vay-Vby
       Vay=Vay-Vby
   }

   游戏规则:
   五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
   碰撞后,小球会改变方向返回
   而最下面的游标则用于调节小球的移动速度,游标的范围是[-100,100]

   缺陷或BUG:
   1.在修改游标数据从而改变小球移动速度的时候,小球移动的距离得不到及时的更新
   导致小球可能会逃离画布
   2.小球在运动的过程中,有时候也有可能逃离画布

   总结:
   完成这个游戏,花了一个星期的下班时间。在这个过程中不仅回去学习了高中的数学知识,
   物理知识,很多东西都忘得差不多了,不过很快又学返回来了。
   游戏其实很多就是数学问题。

   游戏中还存在缺陷或BUG,希望志同道合者可以共同完善。
"""

__author__={"author":"Hongten",
             "Email":"hongtenzone@foxmail.com",
             "Blog":"http://www.cnblogs.com/hongten/",
             "Created":"2013-09-28",
             "Version":"1.0"}

classPong(Frame):
   defcreateWidgets(self):
       ##画布
       self.draw=Canvas(self,width="5i",height="5i",bg="white")

       ##游标(控制小球移动速度,范围:[-100,100])
       self.speed=Scale(self,orient=HORIZONTAL,label="ballspeed",
                          from_=-100,to=100)

       self.speed.pack(side=BOTTOM,fill=X)

       #小球碰撞墙壁的范围
       self.scaling_right=4.8
       self.scaling_left=0.2
       #小球直径
       self.ball_d=0.4
       #游标度数
       self.scale_value=self.speed.get()
       #放缩率
       self.scaling=100.0

       #存放小球数组
       self.balls=[]
       #存放小球x坐标数组
       self.ball_x=[]
       #存放小球y坐标数组
       self.ball_y=[]
       #存放小球x轴方向速度数组
       self.ball_v_x=[]
       #存放小球y轴方向速度数组
       self.ball_v_y=[]

       #五个小球
       self.ball=self.draw.create_oval("0.10i","0.10i","0.50i","0.50i",
                                         fill="red")
       self.second_ball=self.draw.create_oval("0.70i","0.70i","1.10i","1.10i",
                                                fill="black")
       self.three_ball=self.draw.create_oval("1.30i","1.30i","1.70i","1.70i",
                                                fill="brown")
       self.four_ball=self.draw.create_oval("2.0i","2.0i","2.40i","2.40i",
                                                fill="green")
       self.five_ball=self.draw.create_oval("3.0i","3.0i","3.40i","3.40i",
                                                fill="gray")

       #把五个小球放入数组
       self.balls.append(self.ball)
       self.balls.append(self.second_ball)
       self.balls.append(self.three_ball)
       self.balls.append(self.four_ball)
       self.balls.append(self.five_ball)

       #第一个小球,即self.ball的圆心坐标(self.x,self.y),这里进行了放缩,目的是为了
       #在小球移动的过程中更加流畅
       self.x=0.3       
       self.y=0.3
       #第一个小球的速度方向
       self.velocity_x=-0.2
       self.velocity_y=0.5

       self.second_ball_x=0.9
       self.second_ball_y=0.9
       self.second_ball_v_x=0.4
       self.second_ball_v_y=-0.5

       self.three_ball_x=1.5
       self.three_ball_y=1.5
       self.three_ball_v_x=-0.3
       self.three_ball_v_y=-0.5

       self.four_ball_x=2.2
       self.four_ball_y=2.2
       self.four_ball_v_x=0.1
       self.four_ball_v_y=-0.5

       self.five_ball_x=3.2
       self.five_ball_y=3.2
       self.five_ball_v_x=0.3
       self.five_ball_v_y=0.5

       
       #更新小球的坐标
       self.update_ball_x_y()
       self.draw.pack(side=LEFT)

   defupdate_ball_x_y(self,*args):
       """更新小球的坐标,即把各个小球的圆心坐标信息以及速度信息存放到数组中,
          便于在后面循环遍历的时候使用。"""
       #第一个小球信息
       self.ball_x.append(self.x)
       self.ball_y.append(self.y)
       self.ball_v_x.append(self.velocity_x)
       self.ball_v_y.append(self.velocity_y)

       self.ball_x.append(self.second_ball_x)
       self.ball_y.append(self.second_ball_y)
       self.ball_v_x.append(self.second_ball_v_x)
       self.ball_v_y.append(self.second_ball_v_y)

       self.ball_x.append(self.three_ball_x)
       self.ball_y.append(self.three_ball_y)
       self.ball_v_x.append(self.three_ball_v_x)
       self.ball_v_y.append(self.three_ball_v_y)

       self.ball_x.append(self.four_ball_x)
       self.ball_y.append(self.four_ball_y)
       self.ball_v_x.append(self.four_ball_v_x)
       self.ball_v_y.append(self.four_ball_v_y)

       self.ball_x.append(self.five_ball_x)
       self.ball_y.append(self.five_ball_y)
       self.ball_v_x.append(self.five_ball_v_x)
       self.ball_v_y.append(self.five_ball_v_y)

   defupdate_ball_velocity(self,index,*args):
       """更新各个小球速度信息,即小球碰撞到四周和另外的小球索要更新的速度信息"""
       #游标值
       self.scale_value=self.speed.get()
       #碰撞墙壁
       if(self.ball_x[index]>self.scaling_right)or(self.ball_x[index]<self.scaling_left):
           self.ball_v_x[index]=-1.0*self.ball_v_x[index]
       if(self.ball_y[index]>self.scaling_right)or(self.ball_y[index]<self.scaling_left):
           self.ball_v_y[index]=-1.0* self.ball_v_y[index]

       """
       #TEST:
       forninrange(len(self.balls)):
           #print((self.ball_x[index]-self.ball_x[n])**2)
           #print(round((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2,2))
           print(round((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2,2)<=round(self.ball_d**2,2))
       """
       forninrange(len(self.balls)):
           #小球碰撞条件,即:(x2-x1)^2+(y2-y1)^2<=(r+R)^2
           if(round((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2,2)<=round(self.ball_d**2,2)):
               #两小球速度交换
               temp_vx=self.ball_v_x[index]
               temp_vy=self.ball_v_y[index]
               self.ball_v_x[index]=self.ball_v_x[n]
               self.ball_v_y[index]=self.ball_v_y[n]
               self.ball_v_x[n]=temp_vx
               self.ball_v_y[n]=temp_vy
       #print(self.ball_v_x,self.ball_v_y)

       """
       #WRONG:
       forninrange(len(self.balls)):           
           if(((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2)<=self.ball_d**2):
               #两小球速度交换
               self.ball_v_x[index]=self.ball_v_x[index]+self.ball_v_x[n]
               self.ball_v_x[n]=self.ball_v_x[0]-self.ball_v_x[n]
               self.ball_v_x[index]=self.ball_v_x[index]-self.ball_v_x[n]
               self.ball_v_y[index]=self.ball_v_y[index]+self.ball_v_y[n]
               self.ball_v_y[n]=self.ball_v_y[index]-self.ball_v_y[n]
               self.ball_v_y[index]=self.ball_v_y[index]-self.ball_v_y[n]
       print(self.ball_v_x,self.ball_v_y)
       """

   defget_ball_deltax(self,index,*args):
       """获取小球X轴坐标移动距离并且更新小球的圆心X坐标,返回X轴所需移动距离"""
       deltax=(self.ball_v_x[index]*self.scale_value/self.scaling)
       self.ball_x[index]=self.ball_x[index]+deltax
       returndeltax

   defget_ball_deltay(self,index,*args):
       """获取小球Y轴坐标移动距离并且更新小球的圆心Y坐标,返回Y轴所需移动距离"""
       deltay=(self.ball_v_y[index]*self.scale_value/self.scaling)
       self.ball_y[index]=self.ball_y[index]+deltay
       returndeltay

   defmoveBall(self,*args):
       """移动第一个小球,编号为:0,这是根据数组:self.balls确定的。"""
       self.update_ball_velocity(0)      
       deltax=self.get_ball_deltax(0)
       deltay=self.get_ball_deltay(0)
       #小球移动
       self.draw.move(self.ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.moveBall)

   defmove_second_ball(self,*args):
       self.update_ball_velocity(1)      
       deltax=self.get_ball_deltax(1)
       deltay=self.get_ball_deltay(1)       
       self.draw.move(self.second_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_second_ball)


   defmove_three_ball(self,*args):
       self.update_ball_velocity(2)      
       deltax=self.get_ball_deltax(2)
       deltay=self.get_ball_deltay(2)
       self.draw.move(self.three_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_three_ball)

   defmove_four_ball(self,*args):
       self.update_ball_velocity(3)      
       deltax=self.get_ball_deltax(3)
       deltay=self.get_ball_deltay(3)
       self.draw.move(self.four_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_four_ball)

   defmove_five_ball(self,*args):
       self.update_ball_velocity(4)      
       deltax=self.get_ball_deltax(4)
       deltay=self.get_ball_deltay(4)
       self.draw.move(self.five_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_five_ball)

           
   def__init__(self,master=None):
       """初始化函数"""
       Frame.__init__(self,master)
       Pack.config(self)
       self.createWidgets()
       self.after(10,self.moveBall)
       self.after(10,self.move_three_ball)
       self.after(10,self.move_four_ball)
       self.after(10,self.move_five_ball)
       self.after(10,self.move_second_ball)

       
game=Pong()

game.mainloop()

===================================================

第二个版本version.1.1: EditbyHongten2013-09-2817:40

===================================================

修改记录:
1.调整画布大小
2.调整了小球的半径,以及小球的速度初始值,小球初始圆心坐标
3.游标的范围修改为:[-200,200]
这些修改主要是针对上面的缺陷而进行的。

优点:
1.小球移动的过程更直观
2.小球的移动速度变小,但是可以根据游标来修改小球移动速度
3.界面比之前更加友好

运行效果:

复制代码代码如下:


#pythontkinter
#pythonversion3.3.2

fromtkinterimport*

"""
   判断
   两个小球
   {
       圆心:A(x1,y1) 半径:r X轴速度:Vax Y轴速度:Vay
       圆心:B(x2,y2) 半径:R X轴速度:Vbx Y轴速度:Vby
   }
   碰撞的条件是:
   1.两个小球的圆心距离不大于两小球半径之和(r+R),即:
   {
       (x2-x1)^2+(y2-y1)^2<=(r+R)^2
   }
   2.小球碰撞后,两小球的数度交换,即:
   {
       tempVax=Vax
       tempVay=Vay
       Vax=Vbx
       Vay=Vby
       Vbx=tempVax
       Vby=tempVay
       或:
       Vax=Vax+Vbx
       Vbx=Vax-Vbx
       Vax=Vax-Vbx
       Vay=Vay+Vby
       Vby=Vay-Vby
       Vay=Vay-Vby
   }

   游戏规则:
   五小球在画布中移动,他们之间会产生碰撞,当然小球和上下左右都会产生碰撞
   碰撞后,小球会改变方向返回
   而最下面的游标则用于调节小球的移动速度,游标的范围是[-100,100]

   缺陷或BUG:
   1.在修改游标数据从而改变小球移动速度的时候,小球移动的距离得不到及时的更新
   导致小球可能会逃离画布
   2.小球在运动的过程中,有时候也有可能逃离画布

   总结:
   完成这个游戏,花了一个星期的下班时间。在这个过程中不仅回去学习了高中的数学知识,
   物理知识,很多东西都忘得差不多了,不过很快又学返回来了。
   游戏其实很多就是数学问题。

   游戏中还存在缺陷或BUG,希望志同道合者可以共同完善。

   修改记录:
   1.调整画布大小
   2.调整了小球的半径,以及小球的速度初始值,小球初始圆心坐标
   3.游标的范围修改为:[-200,200]
   这些修改主要是针对上面的缺陷而进行的。

   优点:
   1.小球移动的过程更直观
   2.小球的移动速度变小,但是可以根据游标来修改小球移动速度
   3.界面比之前更加友好
"""

__author__={"author":"Hongten",
             "Email":"hongtenzone@foxmail.com",
             "Blog":"http://www.cnblogs.com/hongten/",
             "Created":"2013-09-28",
             "Version":"1.1"}

classPong(Frame):
   defcreateWidgets(self):
        #放缩率
       self.scaling=100.0
       #画布比例
       self.canvas_width=10
       self.canvas_height=5.6
       ##画布
       self.draw=Canvas(self,width=(self.canvas_width*self.scaling),
                          height=(self.canvas_height*self.scaling),
                          bg="white")

       ##游标(控制小球移动速度,范围:[-100,100])
       self.speed=Scale(self,orient=HORIZONTAL,label="ballspeed",
                          from_=-200,to=200)

       self.speed.pack(side=BOTTOM,fill=X)

       #小球直径
       self.ball_d=1.0
       #小球碰撞墙壁的范围
       self.scaling_left=round(self.ball_d/2,1)
       self.scaling_right=self.canvas_width-self.scaling_left
       self.scaling_bottom=self.canvas_height-self.scaling_left
       self.scaling_top=self.scaling_left

       #游标度数
       self.scale_value=self.speed.get()*0.1

       #存放小球数组
       self.balls=[]
       #存放小球x坐标数组
       self.ball_x=[]
       #存放小球y坐标数组
       self.ball_y=[]
       #存放小球x轴方向速度数组
       self.ball_v_x=[]
       #存放小球y轴方向速度数组
       self.ball_v_y=[]

       #五个小球
       self.ball=self.draw.create_oval("0.60i","0.60i","1.60i","1.60i",
                                         fill="red")
       self.second_ball=self.draw.create_oval("2.0i","2.0i","3.0i","3.0i",
                                                fill="black")
       self.three_ball=self.draw.create_oval("4.0i","4.0i","5.0i","5.0i",
                                                fill="brown")
       self.four_ball=self.draw.create_oval("6.0i","2.0i","7.0i","3.0i",
                                                fill="green")
       self.five_ball=self.draw.create_oval("8.0i","3.0i","9.0i","4.0i",
                                                fill="gray")

       #把五个小球放入数组
       self.balls.append(self.ball)
       self.balls.append(self.second_ball)
       self.balls.append(self.three_ball)
       self.balls.append(self.four_ball)
       self.balls.append(self.five_ball)

       #第一个小球,即self.ball的圆心坐标(self.x,self.y),这里进行了放缩,目的是为了
       #在小球移动的过程中更加流畅
       self.x=1.1       
       self.y=1.1
       #第一个小球的速度方向
       self.velocity_x=-0.2
       self.velocity_y=0.1

       self.second_ball_x=2.5
       self.second_ball_y=2.5
       self.second_ball_v_x=0.1
       self.second_ball_v_y=-0.2

       self.three_ball_x=4.5
       self.three_ball_y=4.5
       self.three_ball_v_x=-0.1
       self.three_ball_v_y=-0.2

       self.four_ball_x=6.5
       self.four_ball_y=2.5
       self.four_ball_v_x=0.1
       self.four_ball_v_y=-0.2

       self.five_ball_x=8.5
       self.five_ball_y=3.5
       self.five_ball_v_x=0.1
       self.five_ball_v_y=0.2

       
       #更新小球的坐标
       self.update_ball_x_y()
       self.draw.pack(side=LEFT)

   defupdate_ball_x_y(self,*args):
       """更新小球的坐标,即把各个小球的圆心坐标信息以及速度信息存放到数组中,
          便于在后面循环遍历的时候使用。"""
       #第一个小球信息
       self.ball_x.append(self.x)
       self.ball_y.append(self.y)
       self.ball_v_x.append(self.velocity_x)
       self.ball_v_y.append(self.velocity_y)

       self.ball_x.append(self.second_ball_x)
       self.ball_y.append(self.second_ball_y)
       self.ball_v_x.append(self.second_ball_v_x)
       self.ball_v_y.append(self.second_ball_v_y)

       self.ball_x.append(self.three_ball_x)
       self.ball_y.append(self.three_ball_y)
       self.ball_v_x.append(self.three_ball_v_x)
       self.ball_v_y.append(self.three_ball_v_y)

       self.ball_x.append(self.four_ball_x)
       self.ball_y.append(self.four_ball_y)
       self.ball_v_x.append(self.four_ball_v_x)
       self.ball_v_y.append(self.four_ball_v_y)

       self.ball_x.append(self.five_ball_x)
       self.ball_y.append(self.five_ball_y)
       self.ball_v_x.append(self.five_ball_v_x)
       self.ball_v_y.append(self.five_ball_v_y)

   defupdate_ball_velocity(self,index,*args):
       """更新各个小球速度信息,即小球碰撞到四周和另外的小球索要更新的速度信息"""
       #游标值
       self.scale_value=self.speed.get()*0.1
       #碰撞墙壁
       if(self.ball_x[index]>self.scaling_right)or(self.ball_x[index]<self.scaling_left):
           self.ball_v_x[index]=-1.0*self.ball_v_x[index]
       if(self.ball_y[index]>self.scaling_bottom)or(self.ball_y[index]<self.scaling_top):
           self.ball_v_y[index]=-1.0* self.ball_v_y[index]

       """
       #TEST:
       forninrange(len(self.balls)):
           #print((self.ball_x[index]-self.ball_x[n])**2)
           #print(round((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2,2))
           print(round((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2,2)<=round(self.ball_d**2,2))
       """
       forninrange(len(self.balls)):
           #小球碰撞条件,即:(x2-x1)^2+(y2-y1)^2<=(r+R)^2
           if(round((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2,2)<=round(self.ball_d**2,2)):
               #两小球速度交换
               temp_vx=self.ball_v_x[index]
               temp_vy=self.ball_v_y[index]
               self.ball_v_x[index]=self.ball_v_x[n]
               self.ball_v_y[index]=self.ball_v_y[n]
               self.ball_v_x[n]=temp_vx
               self.ball_v_y[n]=temp_vy
       #print(self.ball_v_x,self.ball_v_y)

       """
       #WRONG:
       forninrange(len(self.balls)):           
           if(((self.ball_x[index]-self.ball_x[n])**2+(self.ball_y[index]-self.ball_y[n])**2)<=self.ball_d**2):
               #两小球速度交换
               self.ball_v_x[index]=self.ball_v_x[index]+self.ball_v_x[n]
               self.ball_v_x[n]=self.ball_v_x[0]-self.ball_v_x[n]
               self.ball_v_x[index]=self.ball_v_x[index]-self.ball_v_x[n]
               self.ball_v_y[index]=self.ball_v_y[index]+self.ball_v_y[n]
               self.ball_v_y[n]=self.ball_v_y[index]-self.ball_v_y[n]
               self.ball_v_y[index]=self.ball_v_y[index]-self.ball_v_y[n]
       print(self.ball_v_x,self.ball_v_y)
       """

   defget_ball_deltax(self,index,*args):
       """获取小球X轴坐标移动距离并且更新小球的圆心X坐标,返回X轴所需移动距离"""
       deltax=(self.ball_v_x[index]*self.scale_value/self.scaling)
       self.ball_x[index]=self.ball_x[index]+deltax
       returndeltax

   defget_ball_deltay(self,index,*args):
       """获取小球Y轴坐标移动距离并且更新小球的圆心Y坐标,返回Y轴所需移动距离"""
       deltay=(self.ball_v_y[index]*self.scale_value/self.scaling)
       self.ball_y[index]=self.ball_y[index]+deltay
       returndeltay

   defmoveBall(self,*args):
       """移动第一个小球,编号为:0,这是根据数组:self.balls确定的。"""
       self.update_ball_velocity(0)      
       deltax=self.get_ball_deltax(0)
       deltay=self.get_ball_deltay(0)
       #小球移动
       self.draw.move(self.ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.moveBall)

   defmove_second_ball(self,*args):
       self.update_ball_velocity(1)      
       deltax=self.get_ball_deltax(1)
       deltay=self.get_ball_deltay(1)       
       self.draw.move(self.second_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_second_ball)


   defmove_three_ball(self,*args):
       self.update_ball_velocity(2)      
       deltax=self.get_ball_deltax(2)
       deltay=self.get_ball_deltay(2)
       self.draw.move(self.three_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_three_ball)

   defmove_four_ball(self,*args):
       self.update_ball_velocity(3)      
       deltax=self.get_ball_deltax(3)
       deltay=self.get_ball_deltay(3)
       self.draw.move(self.four_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_four_ball)

   defmove_five_ball(self,*args):
       self.update_ball_velocity(4)      
       deltax=self.get_ball_deltax(4)
       deltay=self.get_ball_deltay(4)
       self.draw.move(self.five_ball, "%ri"%deltax,"%ri"%deltay)
       self.after(10,self.move_five_ball)

           
   def__init__(self,master=None):
       """初始化函数"""
       Frame.__init__(self,master)
       Pack.config(self)
       self.createWidgets()
       self.after(10,self.moveBall)
       self.after(10,self.move_three_ball)
       self.after(10,self.move_four_ball)
       self.after(10,self.move_five_ball)
       self.after(10,self.move_second_ball)

       
game=Pong()

game.mainloop()