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解决C#全屏幕截图的实现方法

c#方法 实现 解决 截图
2023-06-13 09:14:54 时间
今天一位同事想写一个全屏幕截图的代码。当然要实现的第一步是能够获取整个屏幕的位图,记得Win32API的CreateDC,BitBlt等函数可以使用。于是上网查了下,果然屏幕截图用这些函数。但winform已经可以把API都忘记了,所以得寻找一个无Win32API的实现方式。综合了网上的实现,以及自己的一些设计,实现思路如下:
1.开始截图时,创建一个与屏幕大小一样的位图,然后用Graphics.CopyFromScreen()把屏幕位图拷贝到该位图上。这是很关键的一步,这样所有的操作就都可以在该位图上进行了,而无实际屏幕无关了。 
复制代码代码如下:

Code
intwidth=Screen.PrimaryScreen.Bounds.Width;
intheight=Screen.PrimaryScreen.Bounds.Height;
Bitmapbmp=newBitmap(width,height);
using(Graphicsg=Graphics.FromImage(bmp)){
   g.CopyFromScreen(0,0,0,0,newSize(width,height));
}

2.接下来为了方便在这之上进行截图,有一个很重要的设计实现方式:用全屏幕窗体代替现有真实屏幕,这样就可以把截图过程的所有操作都在那个窗体上实现(该窗体设置成无边框,高宽等于屏幕大小即可),另外为了显示掩蔽效果(只能正常显示选择的部分屏幕内容,而其实部分用一个如半透明层覆盖),就添加一层半透明位置位图。具体代码如下:
复制代码代码如下:

Code
publicpartialclassFullScreenForm:Form{
   privateRectanglerectSelected=Rectangle.Empty;
   privateboolisClipping=false;
   privateBitmapscreen;
   privateBitmapcoverLayer=null;
   privateColorcoverColor;
   privateBrushrectBrush=null;
   privateBitmapresultBmp=null;
   publicFullScreenForm(Bitmapscreen){
       InitializeComponent();
       intwidth=Screen.PrimaryScreen.Bounds.Width;
       intheight=Screen.PrimaryScreen.Bounds.Height;
       coverLayer=newBitmap(width,height);
       coverColor=Color.FromArgb(50,200,0,0);
       rectBrush=newSolidBrush(coverColor);
       using(Graphicsg=Graphics.FromImage(coverLayer)){
           g.Clear(coverColor);
       }
       this.Bounds=newRectangle(0,0,width,height);
       this.screen=screen;
       this.DoubleBuffered=true;
   }
   protectedoverridevoidOnMouseDown(MouseEventArgse){
       if(e.Button==MouseButtons.Left){
           isClipping=true;
           rectSelected.Location=e.Location;
       }
       elseif(e.Button==MouseButtons.Right){
           this.DialogResult=DialogResult.OK;
       }
   }
   protectedoverridevoidOnMouseMove(MouseEventArgse){
       if(e.Button==MouseButtons.Left&&isClipping){
           rectSelected.Width=e.X-rectSelected.X;
           rectSelected.Height=e.Y-rectSelected.Y;

           this.Invalidate();
       }
   }
   protectedoverridevoidOnMouseUp(MouseEventArgse){
       if(e.Button==MouseButtons.Left&&isClipping){
           rectSelected.Width=e.X-rectSelected.X;
           rectSelected.Height=e.Y-rectSelected.Y;
           this.Invalidate();
           resultBmp=newBitmap(rectSelected.Width,rectSelected.Height);
           using(Graphicsg=Graphics.FromImage(resultBmp)){
               g.DrawImage(screen,newRectangle(0,0,rectSelected.Width,rectSelected.Height),rectSelected,GraphicsUnit.Pixel);
           }
           this.DialogResult=DialogResult.OK;
       }
   }
   protectedoverridevoidOnPaint(PaintEventArgse){
       Graphicsg=e.Graphics;
       g.DrawImage(screen,0,0);
       g.DrawImage(coverLayer,0,0);
       PaintRectangle();
   }
   protectedoverridevoidOnPaintBackground(PaintEventArgse){

   }
   protectedoverridevoidOnKeyDown(KeyEventArgse){
       if(e.KeyCode==Keys.Escape){
           this.DialogResult=DialogResult.Cancel;
       }
   }
   privatevoidPaintRectangle(){
       using(Graphicsg=Graphics.FromImage(coverLayer)){
           g.Clear(coverColor);
           GraphicsPathpath=newGraphicsPath();
           path.AddRectangle(this.Bounds);
           path.AddRectangle(rectSelected);
           g.FillPath(rectBrush,path);
           g.DrawRectangle(Pens.Blue,rectSelected);
       }
   }
   publicBitmapResultBitmap{
       get{returnresultBmp;}
   }
}

上面的代码都很容易看明白,这里有一个技巧就是GraphicsPath,它自动会形成一个中空的区域。上面的实现很容易扩展:多区域截图,多裁判截图等都很容易实现。