zl程序教程

您现在的位置是:首页 >  移动开发

当前栏目

iOS图片处理,截图,缩放,存储详解手机开发

ios存储手机开发 详解 处理 图片 截图
2023-06-13 09:20:12 时间

1.等比率缩放
(UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize

{

UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize);
[image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)];
UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

return scaledImage;

}

2.自定长宽
(UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize

{
UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height));
[image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)];
UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

return reSizeImage;

}

3.处理某个特定View
只要是继承UIView的object 都可以处理
必须先import QuzrtzCore.framework

-(UIImage*)captureView:(UIView *)theView

{
CGRect rect = theView.frame;
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

return img;

}

4.储存图片
储存图片这里分成储存到app的文件里和储存到手机的图片库里

1) 储存到app的文件里
NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@ Documents ]stringByAppendingPathComponent:@ image.png ];
[UIImagePNGRepresentation(image) writeToFile:pathatomically:YES];
把要处理的图片, 以image.png名称存到app home下的Documents目录里

2)储存到手机的图片库里(必须在真机使用,模拟器无法使用)
CGImageRef screen = UIGetScreenImage();
UIImage* image = [UIImage imageWithCGImage:screen];
CGImageRelease(screen);
UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);
UIGetScreenImage(); // 原来是private(私有)api, 用来截取整个画面,不过SDK 4.0后apple就开放了

//====================================================================================

以下代码 用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目录里添加这两个framework.在UIKit里,图像类UIImage和CGImageRef的画图操作 都是通过Graphics Context来完成。Graphics Context封装了变换的参数,使得在不同的坐标系里操作图像非常方便。缺点就是,获取图像的数据不是那么方便。下面会给出获取数据区的代码。

 

1. 从UIView中获取图像相当于窗口截屏。

(ios提供全局的全屏截屏函数UIGetScreenView(). 如果需要特定区域的图像,可以crop一下)

CGImageRef screen = UIGetScreenImage(); UIImage* image = [UIImage imageWithCGImage:screen];

2. 对于特定UIView的截屏。

(可以把当前View的layer,输出到一个ImageContext中,然后利用这个ImageContext得到UIImage)

-(UIImage*)captureView: (UIView *)theView CGRect rect = theView.frame; UIGraphicsBeginImageContext(rect.size); CGContextRef context =UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img;

3. 如果需要裁剪指定区域。

(可以path clip,以下例子是建一个200 200的图像上下文,再截取出左上角)

UIGraphicsBeginImageContext(CGMakeSize(200,200)); CGContextRefcontext=UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // 把图写到context中,省略[indent]CGContextBeginPath(); CGContextAddRect(CGMakeRect(0,0,100,100)); CGContextClosePath();[/indent]CGContextDrawPath(); CGContextFlush(); // 强制执行上面定义的操作 UIImage* image = UIGraphicGetImageFromCurrentImageContext(); UIGraphicsPopContext();

4. 存储图像。

(分别存储到home目录文件和图片库文件。)

存储到目录文件是这样

NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@ Documents ] stringByAppendingPathComponent:@ image.png ]; [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];

若要存储到图片库里面

UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);

5. 互相转换UImage和CGImage。

(UImage封装了CGImage, 互相转换很容易)

UIImage* imUI=nil; CGImageRef imCG=nil; imUI = [UIImage initWithCGImage:imCG]; imCG = imUI.CGImage;

6. 从CGImage上获取图像数据区。

(在apple dev上有QA, 不过好像还不支持ios)

下面给出一个在ios上反色的例子

-(id)invertContrast:(UIImage*)img CGImageRef inImage = img.CGImage;  CGContextRef ctx; CFDataRef m_DataRef; m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));  int width = CGImageGetWidth( inImage ); int height = CGImageGetHeight( inImage ); int bpc = CGImageGetBitsPerComponent(inImage); int bpp = CGImageGetBitsPerPixel(inImage); int bpl = CGImageGetBytesPerRow(inImage); UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef); int length = CFDataGetLength(m_DataRef); NSLog(@ len %d , length); NSLog(@ width=%d, height=%d , width, height); NSLog(@ 1=%d, 2=%d, 3=%d , bpc, bpp,bpl); for (int index = 0; index length; index += 4) {  m_PixelBuf[index + 0] = 255 m_PixelBuf[index + 0];// b m_PixelBuf[index + 1] = 255 m_PixelBuf[index + 1];// g m_PixelBuf[index + 2] = 255 m_PixelBuf[index + 2];// r ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* rawImage = [UIImage imageWithCGImage:imageRef]; CGContextRelease(ctx); return rawImage;

 

7. 显示图像数据区。

(显示图像数据区,也就是unsigned char*转为graphics context或者UIImage或和CGImageRef)

CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* image = [UIImage imageWithCGImage:imageRef]; NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@ Documents ] stringByAppendingPathComponent:@ ss.png ]; [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES]; CGContextRelease(ctx);