Android播放gif动画,增加屏幕掉金币效果
2023-09-14 08:57:56 时间
前言:播放gif的版本有很多,我这边使用Android自带的Movie类播放gif动画,也是在别人的基础上进行修改.有同样需求的朋友可以参考我的demo.
1.效果图如下:
2.部分主要代码
MainActivity.java 给封装的GifView设置背景gif图片资源, 绘制金币,同时开启金币屏幕掉下来的效果,监听gif播放完毕动画,结束掉金币的动画
public class MainActivity extends Activity implements OnClickListener { private FlakeView flakeView;//金币掉落动画的主体动画 private GifView imageView; private Button button_stop1; private PopupWindow pop; //--------------------------------------------------------------------------------------------- @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); button_stop1=(Button) findViewById(R.id.button_stop1); imageView=(GifView) findViewById(R.id.imageView); imageView.setMovieResource(R.raw.icon_thank_lord_longen); // 设置背景gif图片资源 flakeView = new FlakeView(this); final LinearLayout container = (LinearLayout) findViewById(R.id.container); container.addView(flakeView); //将flakeView 添加到布局中 flakeView.addFlakes(50);//设置同时出现在屏幕上的金币数量 建议64以内 过多会引起卡顿 * 绘制的类型 * @see View.LAYER_TYPE_HARDWARE * @see View.LAYER_TYPE_SOFTWARE * @see View.LAYER_TYPE_NONE flakeView.setLayerType(View.LAYER_TYPE_NONE, null); pop = new PopupWindow(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT); pop.setOutsideTouchable(true); pop.setFocusable(true); pop.showAtLocation(container,Gravity.CENTER,0,0); MediaPlayer player = MediaPlayer.create(this, R.raw.shake); player.start(); imageView.setOnGifPlayListener(new GifPlayListener(){ @Override public void playFinish(){ new Handler().postDelayed(new Runnable() { @Override public void run() { pop.dismiss(); container.removeAllViews(); Toast.makeText(MainActivity.this,"播放完成", 0).show(); }, 500); button_stop1.setOnClickListener(this); @Override public void onClick(View v) { switch (v.getId()) { case R.id.button_stop1: if (imageView.isPaused()) { imageView.setPaused(false); }else { imageView.setPaused(true); break; }
GifView.java 播放gif动画的自定义View
public class GifView extends View { private static final int DEFAULT_MOVIE_DURATION = 1000;//默认为1秒 private GifPlayListener gifPlayListener; private int mMovieResourceId; private Movie mMovie; private long mMovieStart; private int mCurrentAnimationTime = 0; private float mLeft; private float mTop; private float mScale; private int mMeasuredMovieWidth; private int mMeasuredMovieHeight; private boolean mVisible = true; private volatile boolean mPaused = false; private int duration; public GifView(Context context) { this(context, null); public GifView(Context context, AttributeSet attrs) { this(context, attrs, R.styleable.CustomTheme_gifViewStyle); public GifView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); setViewAttributes(context, attrs, defStyle); @SuppressLint("NewApi") private void setViewAttributes(Context context, AttributeSet attrs,int defStyle) { if (Build.VERSION.SDK_INT = Build.VERSION_CODES.HONEYCOMB) { setLayerType(View.LAYER_TYPE_SOFTWARE, null); // 从描述文件中读出gif的值,创建出Movie实例 final TypedArray array = context.obtainStyledAttributes(attrs,R.styleable.GifView, defStyle, /*R.style.Widget_GifView*/0); mMovieResourceId = array.getResourceId(R.styleable.GifView_gif, -1); mPaused = array.getBoolean(R.styleable.GifView_paused, false); array.recycle(); if (mMovieResourceId != -1) { mMovie = Movie.decodeStream(getResources().openRawResource(mMovieResourceId)); * 设置gif图资源 * @param movieResId public void setMovieResource(int movieResId) { this.mMovieResourceId = movieResId; mMovie = Movie.decodeStream(getResources().openRawResource(mMovieResourceId)); duration = mMovie.duration();//取出动画的时长 if (duration == 0) { duration = DEFAULT_MOVIE_DURATION; requestLayout(); public void setMovie(Movie movie) { this.mMovie = movie; requestLayout(); public Movie getMovie() { return mMovie; public void setMovieTime(int time) { mCurrentAnimationTime = time; invalidate(); * 设置暂停 * @param paused public void setPaused(boolean paused) { this.mPaused = paused; if (!paused) { mMovieStart = android.os.SystemClock.uptimeMillis() - mCurrentAnimationTime; invalidate(); * 判断gif图是否停止了 * @return public boolean isPaused() { return this.mPaused; @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { if (mMovie != null) { int movieWidth = mMovie.width(); int movieHeight = mMovie.height(); int maximumWidth = MeasureSpec.getSize(widthMeasureSpec); float scaleW = (float) movieWidth / (float) maximumWidth; mScale = 1f / scaleW; mMeasuredMovieWidth = maximumWidth; mMeasuredMovieHeight = (int) (movieHeight * mScale); setMeasuredDimension(mMeasuredMovieWidth, mMeasuredMovieHeight); } else { setMeasuredDimension(getSuggestedMinimumWidth(),getSuggestedMinimumHeight()); @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { super.onLayout(changed, l, t, r, b); mLeft = (getWidth() - mMeasuredMovieWidth) / 2f; mTop = (getHeight() - mMeasuredMovieHeight) / 2f; mVisible = getVisibility() == View.VISIBLE; @Override protected void onDraw(Canvas canvas) { if (mMovie != null) { if (!mPaused){ if(updateAnimationTime()){ drawMovieFrame(canvas); invalidateView(); }else{ if(null!=gifPlayListener){ gifPlayListener.playFinish(); } else { drawMovieFrame(canvas); @SuppressLint("NewApi") private void invalidateView() { if (mVisible) { if (Build.VERSION.SDK_INT = Build.VERSION_CODES.JELLY_BEAN) { postInvalidateOnAnimation(); } else { invalidate(); private boolean updateAnimationTime() { long now = android.os.SystemClock.uptimeMillis(); if (mMovieStart == 0) {// 如果第一帧,记录起始时间 mMovieStart = now; }else if((now-mMovieStart) =duration){//动画需要结束 return false; // 算出需要显示第几帧 mCurrentAnimationTime = (int) ((now - mMovieStart) % duration); return true; private void drawMovieFrame(Canvas canvas) { mMovie.setTime(mCurrentAnimationTime);// 设置要显示的帧,绘制即可 canvas.save(Canvas.MATRIX_SAVE_FLAG); canvas.scale(mScale, mScale); mMovie.draw(canvas, mLeft / mScale, mTop / mScale); canvas.restore(); @SuppressLint("NewApi") @Override public void onScreenStateChanged(int screenState) { super.onScreenStateChanged(screenState); mVisible = screenState == SCREEN_STATE_ON; invalidateView(); @SuppressLint("NewApi") @Override protected void onVisibilityChanged(View changedView, int visibility) { super.onVisibilityChanged(changedView, visibility); mVisible = visibility == View.VISIBLE; invalidateView(); @Override protected void onWindowVisibilityChanged(int visibility) { super.onWindowVisibilityChanged(visibility); mVisible = visibility == View.VISIBLE; invalidateView();
public void setOnGifPlayListener(GifPlayListener gifPlayListener) { this.gifPlayListener = gifPlayListener; public interface GifPlayListener{ void playFinish(); }
Flake.java 金币的实体类
public class Flake { float x, y; float rotation; float speed; float rotationSpeed; int width,height; Bitmap bitmap; static HashMap Integer, Bitmap bitmapMap = new HashMap Integer, Bitmap static Flake createFlake(float xRange, Bitmap originalBitmap,Context Context) { Flake flake = new Flake(); DisplayMetrics metrics = getDisplayMetrics(Context); if (metrics.widthPixels = 1080) { flake.width = (int) (5 + (float) Math.random() * 80); float hwRatio = originalBitmap.getHeight() / originalBitmap.getWidth(); flake.height = (int) (flake.width * hwRatio + 60); } else { flake.width = (int) (5 + (float) Math.random() * 50); float hwRatio = originalBitmap.getHeight() / originalBitmap.getWidth(); flake.height = (int) (flake.width * hwRatio + 40); flake.x = (float) Math.random() * (xRange - flake.width); flake.y = 0 - (flake.height + (float) Math.random() * flake.height); flake.speed = 50 + (float) Math.random() * 150; flake.rotation = (float) Math.random() * 180 - 90; flake.rotationSpeed = (float) Math.random() * 90 - 45; flake.bitmap = bitmapMap.get(flake.width); if (flake.bitmap == null) { flake.bitmap = Bitmap.createScaledBitmap(originalBitmap,(int) flake.width, (int) flake.height, true); bitmapMap.put(flake.width,flake.bitmap); return flake; * 获取屏幕尺寸与密度. * @param context the context * @return mDisplayMetrics public static DisplayMetrics getDisplayMetrics(Context context) { Resources mResources; if (context == null) { mResources = Resources.getSystem(); } else { mResources = context.getResources(); //DisplayMetrics{density=1.5, width=480, height=854, scaledDensity=1.5, xdpi=160.421, ydpi=159.497} //DisplayMetrics{density=2.0, width=720, height=1280, scaledDensity=2.0, xdpi=160.42105, ydpi=160.15764} DisplayMetrics mDisplayMetrics = mResources.getDisplayMetrics(); return mDisplayMetrics; }
FlakeView.java 绘制金币的View 金币屏幕掉下的动画
public class FlakeView extends View { Bitmap droid; // The bitmap that all flakes use int numFlakes = 0; // Current number of flakes ArrayList Flake flakes = new ArrayList Flake // List of current flakes public ValueAnimator animator = ValueAnimator.ofFloat(0, 1); long startTime, prevTime; // Used to track elapsed time for animations and fps int frames = 0; // Used to track frames per second Paint textPaint; // Used for rendering fps text float fps = 0; // frames per second Matrix m = new Matrix(); // Matrix used to translate/rotate each flake during rendering String fpsString = ""; String numFlakesString = ""; * Constructor. Create objects used throughout the life of the View: the Paint and * the animator public FlakeView(Context context) { super(context); droid = BitmapFactory.decodeResource(getResources(), R.drawable.icon_coin); textPaint = new Paint(Paint.ANTI_ALIAS_FLAG); textPaint.setColor(Color.WHITE); textPaint.setTextSize(24); animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator arg0) { long nowTime = System.currentTimeMillis(); float secs = (float) (nowTime - prevTime) / 100f; prevTime = nowTime; for (int i = 0; i numFlakes; ++i) { Flake flake = flakes.get(i); flake.y += (flake.speed * secs); if (flake.y getHeight()) { flake.y = 0 - flake.height; flake.rotation = flake.rotation + (flake.rotationSpeed * secs); invalidate(); animator.setRepeatCount(ValueAnimator.INFINITE); animator.setDuration(3000); int getNumFlakes() { return numFlakes; private void setNumFlakes(int quantity) { numFlakes = quantity; numFlakesString = "numFlakes: " + numFlakes; * Add the specified number of droidflakes. public void addFlakes(int quantity) { for (int i = 0; i quantity; ++i) { flakes.add(Flake.createFlake(getWidth(),droid,getContext())); setNumFlakes(numFlakes + quantity); void subtractFlakes(int quantity) { for (int i = 0; i quantity; ++i) { int index = numFlakes - i - 1; flakes.remove(index); setNumFlakes(numFlakes - quantity); @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // Reset list of droidflakes, then restart it with 8 flakes flakes.clear(); numFlakes = 0; addFlakes(16); // Cancel animator in case it was already running animator.cancel(); // Set up fps tracking and start the animation startTime = System.currentTimeMillis(); prevTime = startTime; frames = 0; animator.start(); @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); for (int i = 0; i numFlakes; ++i) { Flake flake = flakes.get(i); m.setTranslate(-flake.width / 2, -flake.height / 2); m.postRotate(flake.rotation); m.postTranslate(flake.width / 2 + flake.x, flake.height / 2 + flake.y); canvas.drawBitmap(flake.bitmap, m, null); // fps counter: count how many frames we draw and once a second calculate the // frames per second ++frames; long nowTime = System.currentTimeMillis(); long deltaTime = nowTime - startTime; if (deltaTime 1000) { float secs = (float) deltaTime / 1000f; fps = (float) frames / secs; // fpsString = "fps: " + fps; startTime = nowTime; frames = 0; public void pause() { animator.cancel(); public void resume() { animator.start(); }
activity_main.xml 布局文件
FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" RelativeLayout android:layout_width="match_parent" android:layout_height="match_parent" com.xx.gifdemo.GifView android:id="@+id/imageView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:enabled="false" android:hardwareAccelerated="false" / Button android:id="@+id/button_stop1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="停止/继续"/ /RelativeLayout LinearLayout android:id="@+id/container" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical"/ /FrameLayout
一文读懂系列Android屏幕刷新机制 对一些大中型项目来说可能就不一样了:**他们涉及业务较多,设备种类较多,往往一个app内部集成了十几个子业务甚至上百个,这对应用性能要求就更加严格了,app的体验也会间接导致用户的留存问题**。 所以学习屏幕绘制这类理论性较强的知识也是非常有必要的。
airserver安卓版手机屏幕投屏电脑神器 AirServer一款投屏神器,可以帮你轻松地将iPhone、iPad投屏到Mac。是不是经常看到游戏主播用AirServer投屏?此外,AirServer也是视频Up主必备工具之一!用来录制演示教程不错。除了实现单个手机投屏到电脑或荧幕。如果你有多画面投屏或者跨设备投屏的需求,不妨试试这个软件。
浅谈 Android 屏幕适配 几组概念 屏幕上物理像素的总数。添加对多种屏幕的支持时, 应用不会直接使用分辨率;而只应关注通用尺寸和密度组指定的屏幕尺寸及密度。
ansen_666 有三年android开发经验,开发过加密.短视频.直播app,一直在互联网公司工作,目前就职于上海翼成科技,担任android开发组长。
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