Async
Async
https://github.com/duemunk/Async
Syntactic sugar in Swift for asynchronous dispatches in Grand Central Dispatch (GCD)
这是一个Swift中GCD的语法糖库。
Async sugar looks like this:
Async使用起来就像这样子:
Async.background { println("This is run on the background queue") }.main { println("This is run on the main queue, after the previous block") }
Instead of the familiar syntax for GCD:
替换了下面的这种显示方式:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), { println("This is run on the background queue") dispatch_async(dispatch_get_main_queue(), { println("This is run on the main queue, after the previous block") })
Install
pod Async, :git = https://github.com/duemunk/Async.git
Benefits
Less verbose code 更少的冗余代码 Less code indentation 更少的缩进风let backgroundBlock = Async.background { println("This is run on the background queue") // Run other code here... // Chain to reference backgroundBlock.main { println("This is run on the \(qos_class_self().description) (expected \(qos_class_main().description)), after the previous block") }
Custom queues:
自定义queue:
let customQueue = dispatch_queue_create("CustomQueueLabel", DISPATCH_QUEUE_CONCURRENT) let otherCustomQueue = dispatch_queue_create("OtherCustomQueueLabel", DISPATCH_QUEUE_CONCURRENT) Async.customQueue(customQueue) { println("Custom queue") }.customQueue(otherCustomQueue) { println("Other custom queue") }
Dispatch block after delay:
延时执行:
let seconds = 0.5 Async.main(after: seconds) { println("Is called after 0.5 seconds") }.background(after: 0.4) { println("At least 0.4 seconds after previous block, and 0.9 after Async code is called") }
Cancel blocks that arent already dispatched:
取消没有启动的线程:
// Cancel blocks not yet dispatched let block1 = Async.background { // Heavy work for i in 0...1000 { println("A \(i)") let block2 = block1.background { println("B – shouldnt be reached, since cancelled") Async.main { // Cancel async to allow block1 to begin block1.cancel() // First block is _not_ cancelled block2.cancel() // Second block _is_ cancelled }
Wait for block to finish – an ease way to continue on current queue after background task:
等待一个block运行结束:
let block = Async.background { // Do stuff // Do other stuff block.wait()
How does it work
The way it work is by using the new notification API for GCD introduced in OS X 10.10 and iOS 8. Each chaining block is called when the previous queue has finished.
本库使用了 iOS 8 提供的通知 API 来完成相关功能,每一个block都会在上一个block执行完了之后继续执行:
let previousBlock = {} let chainingBlock = {} let dispatchQueueForChainingBlock = ... // Use the GCD API to extend the blocks let _previousBlock = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, previousBlock) let _chainingBlock = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS, chainingBlock) // Use the GCD API to call back when finishing the "previous" block dispatch_block_notify(_previousBlock, dispatchQueueForChainingBlock, _chainingBlock)
The syntax part of the chaining works by having class methods on the Async object e.g. Async.main {} which returns a struct. The struct has matching methods e.g. theStruct.main {}.
Known bugs
Modern GCD queues dont work as expected in the iOS Simulator. See issues 13, 22.
Known improvements
The dispatch_block_t cant be extended. Workaround used: Wrap dispatch_block_t in a struct that takes the block as a property.
Bonus stuff
There is also a wrapper for dispatch_apply() for quick parallelisation of a for loop.
Apply.background(100) { i in // Do stuff e.g. println(i) }
Note that this function returns after the block has been run all 100 times i.e. it is not asynchronous. For asynchronous behaviour, wrap it in a an Async block like Async.main{ Apply.background(100) { ... } }.
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