[Unity3d]虚拟3D汽车展示项目
2023-09-27 14:29:23 时间
今天完善成了虚拟3D汽车展示项目的部分功能,虽然用的汽车模型有点粗糙,但感觉还不错,下面我就贴下源码供初学者学习!
项目展示地址:http://114.92.242.208/aspnet_client/system_web/carshow/dxw2.html,说明:浏览器必须要安装unityplayer插件。
项目操作说明: 1.鼠标左击可以点击左右车门,控制它的开关,还可以点击前后盖控制打开和关闭。 2.鼠标滚轮可以缩放,达到一个远近的效果。 3.按住键盘s键可以显示menu,h键可以隐藏menu菜单。using UnityEngine; using System.Collections;
private bool bOpenMenu = false; //是否打开功能框 private Rect myWindow = new Rect(10, 10, 470, 300); //功能选项框架 public GUISkin customSkin;//自定义皮肤 private Rect closeButton = new Rect(415, 0, 26, 22);//关闭按钮 public Texture2D tHero; private Rect rHero = new Rect(0, 40, 180, 230); //人物的位置 //图像框 private Rect stateBox = new Rect(157,50,280,210); private string[] functionStr ; //功能选项数组 public Texture2D redBtn; public Texture2D greenBtn; public Texture2D blueBtn; public Texture2D orangeBtn; public Texture2D whiteBtn; public Texture2D blackBtn; private Texture2D[] iBtn; //iBtn= new Texture2D[6]{redBtn,greenBtn,blueBtn,orangeBtn,whiteBtn,blackBtn}; private Rect[] pBtn = new Rect[6]; //车轮更换 private bool selectToggleWheel = false; //雨刷器 private bool selectToogleWiper = false; //转向灯 private bool selectToogleLeftTurningLight = false; private bool selectToogleRightTurningLight = false; //前照灯 private bool selectToogleFarLight = false; private bool selectToogleNearLight = false;
private GUIContent[] guiCon = new GUIContent[4]; //接受字符串 public Rect[] strPosition = new Rect[4]; // 鼠标中间键 int MouseWheelSensitivity = 5; int MouseZoomMin = 18; int MouseZoomMax = 90; float normalDistance = 32; public GameObject doorL; // Use this for initialization void Start() iBtn= new Texture2D[6]{redBtn,greenBtn,blueBtn,orangeBtn,whiteBtn,blackBtn}; originalPosition = transform.position; doorL = GameObject.Find("doorL"); cube = GameObject.Find("Main Camera"); for (int i=0;i i++) pBtn[i] = new Rect(170+i*43, 65,40,30); functionStr= new string[4]{"车轮更换","雨刷器","转向灯","前照灯"}; for (int i = 0; i i++) guiCon[i] = new GUIContent(functionStr[i]); strPosition[0] = new Rect(); // Update is called once per frame void Update() //如果为s键则打开弹出框 if (Input.GetKey(KeyCode.S)) bOpenMenu = true; else if (Input.GetKey(KeyCode.H)) bOpenMenu = false; //开门 //if (target 20) // doorL.transform.Rotate(transform.forward, 2); // target = target + 1; //旋转 if (Input.GetMouseButtonDown(0)) p1 = new Vector2(Input.mousePosition.x, Input.mousePosition.y);//鼠标右键按下时记录鼠标位置p1 if (Input.GetMouseButton(0)) p2 = new Vector2(Input.mousePosition.x, Input.mousePosition.y);//鼠标右键拖动时记录鼠标位置p2 //下面开始旋转,仅在水平方向上进行旋转 float dx = p2.x - p1.x; float dy = (float)0.1*(p2.y - p1.y); transform.RotateAround(car.transform.position, Vector3.up, dx * Time.deltaTime); //鼠标上下移动 //transform.Translate(dy*Vector3.up * Time.deltaTime); light.transform.RotateAround(car.transform.position, Vector3.up, dx*Time.deltaTime);
// transform.Translate(transform.forward * normalDistance); transform.camera.fieldOfView = normalDistance;
// transform.Translate(-transform.forward * normalDistance); transform.camera.fieldOfView = normalDistance;
//限制移动的横纵向坐标 //myWindow.x = Mathf.Clamp((float)myWindow.x,(float)0.0,(float)Screen.width-myWindow.width); //myWindow.y = Mathf.Clamp((float)myWindow.y, (float)0.0, (float)Screen.height - myWindow.height); string s = "作者:丁小未"; GUIStyle bb = new GUIStyle(); bb.normal.background = null;//设置背景 bb.normal.textColor = new Color(1,0,0);//设置颜色 bb.fontSize = 40; GUI.Label(new Rect(40, 20, 100, 50), s, bb);
//写文字 //GUI.Label(new Rect(170, 100, functionStr[0].Length, 20),guiCon[0],"TextItem"); for (int i = 0; i i++) GUI.Label(new Rect(174,108+i*38,functionStr[i].Length,20),guiCon[i],"TextItem"); //车轮更换 //绿色开状态 if (selectToggleWheel) //加选择框 selectToggleWheel = GUI.Toggle(new Rect(255, 110, 15, 15), selectToggleWheel, "", "TrueCheckItem"); //红色关闭状态 else selectToggleWheel = GUI.Toggle(new Rect(255, 110, 15, 15), selectToggleWheel, "", "FalseCheckItem"); //雨刷器 if (selectToogleWiper) //加选择框 selectToogleWiper = GUI.Toggle(new Rect(255, 148, 15, 15), selectToogleWiper, "", "TrueCheckItem"); //红色关闭状态 else selectToogleWiper = GUI.Toggle(new Rect(255, 148, 15, 15), selectToogleWiper, "", "FalseCheckItem"); //转向灯 //左转 if (selectToogleLeftTurningLight) if (flagLight1 selectToogleRightTurningLight) //右边打开 selectToogleRightTurningLight = false; //关闭右边 //加选择框 selectToogleLeftTurningLight = GUI.Toggle(new Rect(255, 186, 15, 15), selectToogleLeftTurningLight, "", "TrueCheckItem"); flagLight1 = true; //红色关闭状态 else selectToogleLeftTurningLight = GUI.Toggle(new Rect(255, 186, 15, 15), selectToogleLeftTurningLight, "", "FalseCheckItem"); flagLight1 = false; //右转 if (selectToogleRightTurningLight) if (flagLight1 selectToogleLeftTurningLight) //左边打开 selectToogleLeftTurningLight = false; //关闭右边 //加选择框 selectToogleRightTurningLight = GUI.Toggle(new Rect(285, 186, 15, 15), selectToogleRightTurningLight, "", "TrueCheckItem"); flagLight1 = true; //红色关闭状态 else selectToogleRightTurningLight = GUI.Toggle(new Rect(285, 186, 15, 15), selectToogleRightTurningLight, "", "FalseCheckItem"); flagLight1 = false; //前照灯 if (selectToogleNearLight) if (flagLight2 selectToogleFarLight) //远灯打开 selectToogleFarLight = false; //关闭远灯 //加选择框 selectToogleNearLight = GUI.Toggle(new Rect(255, 224, 15, 15), selectToogleNearLight, "", "TrueCheckItem"); flagLight2 = true; //红色关闭状态 else selectToogleNearLight = GUI.Toggle(new Rect(255, 224, 15, 15), selectToogleNearLight, "", "FalseCheckItem"); flagLight2 = false; if (selectToogleFarLight) if (flagLight2 selectToogleNearLight) //近灯打开 selectToogleNearLight = false; //加选择框 selectToogleFarLight = GUI.Toggle(new Rect(285, 224, 15, 15), selectToogleFarLight, "", "TrueCheckItem"); flagLight2 = true; //红色关闭状态 else selectToogleFarLight = GUI.Toggle(new Rect(285, 224, 15, 15), selectToogleFarLight, "", "FalseCheckItem"); flagLight2 = false; GUI.EndGroup();
门盖控制:
private bool isOpenDoor = false; private bool openDoor = false; private bool closeDoor = false; private int target = 0; int flag = 0; Ray ray; RaycastHit hitobj; private GameObject doorl; //左门 // Use this for initialization void Start () { doorl = GameObject.Find("doorL");//左门 // Update is called once per frame void Update () { //画出射线 ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Input.GetMouseButtonDown(0)) //鼠标点击车门 if (Physics.Raycast(ray,out hitobj,1000)) print("ddd"); Debug.DrawLine(ray.origin, hitobj.point); //左车门 if (hitobj.collider.name == "doorL") print("111"); if (flag == 0) openDoor = true; closeDoor = false; else closeDoor = true; openDoor = false; flag++; flag %= 2; //开左门 if (openDoor) //开门 if (target 40 !isOpenDoor) doorl.transform.Rotate(Vector3.forward, 1); target = target + 1; else isOpenDoor = true; if(closeDoor) //关门 if (isOpenDoor target 0) doorl.transform.Rotate(-Vector3.forward, 1); target -= 1; else isOpenDoor = false; }
效果图:
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