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Canvas动画 位图缓存提高效率和对应的内存问题

内存动画缓存 对应 Canvas 提高效率 问题
2023-09-27 14:24:01 时间

对一个矢量图动画,开启位图缓存能大大提高运行效率。所谓开启位图缓存,其实要自己动手,先创建一个临时canvas,然后把矢量图绘制到这个canvas上,到了实际绘制时,直接把这个临时canvas拷贝到真正canvas上。而位图拷贝的速度是非常快的,比重新绘制矢量图要快很多。

三部曲:

1、建立临时canvas(位图缓存)

    p.cache = function(x, y, width, height, scale) {
        // draw to canvas.
        scale = scale||1;
        if (!this.cacheCanvas) { this.cacheCanvas = document.createElement("canvas");}
        this._cacheWidth = width;
        this._cacheHeight = height;
        this._cacheOffsetX = x;
        this._cacheOffsetY = y;
        this._cacheScale = scale;
        this.updateCache();
    }

2、绘制到临时canvas

    p.updateCache = function(compositeOperation) {
        var cacheCanvas = this.cacheCanvas, scale = this._cacheScale, offX = this._cacheOffsetX*scale, offY = this._cacheOffsetY*scale;
        var w = this._cacheWidth, h = this._cacheHeight, fBounds;
        if (!cacheCanvas) return;
        var ctx = cacheCanvas.getContext("2d");
        
        w = Math.ceil(w*scale);
        h = Math.ceil(h*scale);
        if (w != cacheCanvas.width || h != cacheCanvas.height) {
            cacheCanvas.width = w;
            cacheCanvas.height = h;
        } else if (!compositeOperation) {
            ctx.clearRect(0, 0, w+1, h+1);
        }
        
        ctx.save();
        ctx.globalCompositeOperation = compositeOperation;
        ctx.setTransform(scale, 0, 0, scale, -offX, -offY);
        this.draw(ctx, true);
        this._applyFilters();
        ctx.restore();
    };

3、copy到真正canvas

    p.drawFromCache = function(ctx) {
        var cacheCanvas = this.cacheCanvas;
        if (!cacheCanvas) { return false; }
        var scale = this._cacheScale, offX = this._cacheOffsetX, offY = this._cacheOffsetY, fBounds;
        if (fBounds = this._applyFilterBounds(offX, offY, 0, 0)) {
            offX = fBounds.x;
            offY = fBounds.y;
        }
        ctx.drawImage(cacheCanvas, offX, offY, cacheCanvas.width/scale, cacheCanvas.height/scale);
        return true;
    };

 

 
但是,这样会引起问题。在Android上运行,可以发现webview native层的内存占用飞涨,关键因素就是这个位图缓存。
虽然矢量图可能在舞台上被移除了,但由于JS层和DOM层两个关联,导致垃圾回收机制没有正常发挥。
需要注意的是,在矢量图被移除的时候,必须在JS侧显式地把临时canvas置为null