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Html游戏开发-画图

2023-09-11 14:16:56 时间

1. 画矩形和写字

var canvas = document.getElementById('canvas'),
    context = canvas.getContext('2d');

context.lineWidth = 30;

context.font = '24px Helvetica';
context.fillText('Click anywhere to erase', 175, 40);

context.strokeRect(75, 100, 200, 200);
context.fillRect(325, 100, 200, 200);

// 鼠标按下时清除整个画布
context.canvas.onmousedown = function (e) {
   context.clearRect(0, 0, canvas.width, canvas.height);
};


2. 射线渐变

var canvas = document.getElementById('canvas'),
    context = canvas.getContext('2d'),
    gradient = context.createRadialGradient(
                 canvas.width/2, canvas.height, 10,
                 canvas.width/2, 0, 100);

gradient.addColorStop(0, 'blue');
gradient.addColorStop(0.25, 'white');
gradient.addColorStop(0.5, 'purple');
gradient.addColorStop(0.75, 'red');
gradient.addColorStop(1, 'yellow');

context.fillStyle = gradient;
context.rect(0, 0, canvas.width, canvas.height);
context.fill();

 

3. 居中文字

function drawText() {
context.fillStyle = 'blue';
context.strokeStyle = 'yellow';
context.fillText(text, canvas.width/2, canvas.height/2);
context.strokeText(text, canvas.width/2, canvas.height/2);
}
context.textAlign = 'center';
context.textBaseline = 'middle';

 

4. 图片

var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
image = new Image();
image.src = 'fence.png';
image.onload = function(e) {
    context.drawImage(image, 0, 0);
};

 

5. 画布中的画布

var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
scaleWidth = ..., // Calculate scales for width and height
scaleHeight = ...;
...
context.drawImage(canvas, 0, 0, scaleWidth, scaleHeight);